Archive for June, 2004
In the land of the blind…
In the land of the blind the one eyed man is king, but the blind man shouting “I can see, I can see” will also gather many followers.
Worse is Better, or Worse now is better than better later
Worse is Better by Richard Gabriel
The paper above is old news for many people, but in my continued search for ‘better’ ways to build ‘better’ software I only just came across this paper. In many ways this can relate to Agile methodologies in which delivering value as soon as possible is key to the success of the project. XP uses short iterations, SCRUM uses sprints, although there are some big differences in the way these two work.
Agile and User-Centred
I just came across this great article talking about user-centred design in agile processes.
I wrote something along the same lines last year, but it’s always worth re-visiting and very good to hear others talking about the same issues.
So, I thought I’d re-visit it.
Random NUnit Tip
Often when writing NUnit tests I find myself wanting to output some stuff to the Console in order to make sense of a failing test. But, you don’t want the console window filling up with rubbish when the test is passing, so instead of doing this…
public void DoesSomething()
{
string expected = “some expected result”;
object someObject = new SomeObject();
string actual = someObject.DoesSomething();
Console.WriteLine(expected);
Console.WriteLine(”—-”);
Console.WriteLine(actual);
AssertEquals(”SomeObject should do something”, expected, actual);
}
you can do this…
public void DoesSomething()
{
string expected = “some expected result”;
object someObject = new SomeObject();
string actual = someObject.DoesSomething();
try
{
AssertEquals(”SomeObject should do something”, expected, actual);
}
catch(AssertionException)
{
Console.WriteLine(expected);
Console.WriteLine(”—-”);
Console.WriteLine(actual);
throw;
}
}
Then the Console output only shows up when the test fails. Nice.
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